From b6d9fbf0dbe44efee9309f09bc1a518a2cd67813 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Fri, 5 Aug 2005 17:00:32 +0000 Subject: fixed the mouse-over sensor, added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :) --- source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp') diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index b7b384f25e1..e6b85e3f42a 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -32,6 +32,8 @@ void KX_BulletPhysicsController::resolveCombinedVelocities(float linvelX,float l void KX_BulletPhysicsController::applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse) { + CcdPhysicsController::applyImpulse(attach[0],attach[1],attach[2],impulse[0],impulse[1],impulse[2]); + } void KX_BulletPhysicsController::SetObject (SG_IObject* object) -- cgit v1.2.3