From ec8448b88d9285624d61ce9196c7ad3643dc921e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sun, 18 Jun 2006 22:10:00 +0000 Subject: bugfix/workaround for problem with hard-coded collision margins being too large. --- source/gameengine/Ketsji/KX_BulletPhysicsController.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h') diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h index 2251c3b1f90..272868459d0 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h @@ -19,7 +19,7 @@ public: virtual void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse); virtual void SetObject (SG_IObject* object); - + virtual void SetMargin (float collisionMargin); virtual void RelativeTranslate(const MT_Vector3& dloc,bool local); virtual void RelativeRotate(const MT_Matrix3x3& drot,bool local); virtual void ApplyTorque(const MT_Vector3& torque,bool local); -- cgit v1.2.3