From 5553d2c0142539c754575ce471c2676e0d5dff34 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 22 Apr 2009 14:42:00 +0000 Subject: BGE C++ API PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated. This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently. Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE). This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called. --- source/gameengine/Ketsji/KX_Camera.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_Camera.cpp') diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index e1784a4cd37..e536d1f1e7e 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -71,7 +71,6 @@ CValue* KX_Camera::GetReplica() KX_Camera* replica = new KX_Camera(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); replica->ProcessReplica(); return replica; -- cgit v1.2.3