From cdec2b3d15ab0448e4df70496285ed95681e5972 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 19 Feb 2009 13:42:07 +0000 Subject: BGE Python API Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x. --- source/gameengine/Ketsji/KX_Camera.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_Camera.h') diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h index 75d574cd697..9ff9c545f2c 100644 --- a/source/gameengine/Ketsji/KX_Camera.h +++ b/source/gameengine/Ketsji/KX_Camera.h @@ -270,8 +270,8 @@ public: KX_PYMETHOD_DOC(KX_Camera, setViewport); KX_PYMETHOD_DOC(KX_Camera, setOnTop); - virtual PyObject* _getattr(const STR_String& attr); /* lens, near, far, projection_matrix */ - virtual int _setattr(const STR_String& attr, PyObject *pyvalue); + virtual PyObject* _getattr(const char *attr); /* lens, near, far, projection_matrix */ + virtual int _setattr(const char *attr, PyObject *pyvalue); }; -- cgit v1.2.3