From 69f7e96c5cdbaf65bdbbc4688e921a950832e20d Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 24 Jul 2012 09:08:27 +0000 Subject: Hopefully Blender compiles again with MSVC Seems to be a conflict between different areas defining round() function. --- source/gameengine/Ketsji/KX_CameraActuator.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 50f9e3ee527..4c63afa7f3e 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -33,6 +33,7 @@ * \ingroup ketsji */ +#include "BLI_math_vector.h" #include "KX_CameraActuator.h" #include @@ -42,8 +43,6 @@ #include "PyObjectPlus.h" -#include "BLI_math_vector.h" - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ -- cgit v1.2.3