From 89a963fb7fdff543b77de790355b9dac3019bd33 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 9 Mar 2012 18:28:30 +0000 Subject: style cleanup: comment blocks --- source/gameengine/Ketsji/KX_CameraActuator.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 1361a6122ad..b683fcb8036 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -186,7 +186,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) mat[coz][2]= vec[2]; if (Kx_Normalize((float *)mat[coz]) == 0.f) { /* this is a very abnormal situation: the camera has reach the object center exactly - We will choose a completely arbitrary direction */ + * We will choose a completely arbitrary direction */ mat[coz][0] = 1.0f; mat[coz][1] = 0.0f; mat[coz][2] = 0.0f; @@ -239,9 +239,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame) /* CONSTRAINT 6: again: fixed height relative to floor below actor */ /* CONSTRAINT 7: track to floor below actor */ /* CONSTRAINT 8: look a little bit left or right, depending on how the - - character is looking (horizontal x) - */ + * + * character is looking (horizontal x) + */ /* ...and then set the camera position. Since we assume the parent of */ /* this actuator is always a camera, just set the parent position and */ -- cgit v1.2.3