From ed04c213745362fcab99cdda89343aca7cbb65e5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 28 Feb 2012 14:05:00 +0000 Subject: code cleanup: use float vector size in function definitions, and const's where the values are unchanged. --- source/gameengine/Ketsji/KX_CameraActuator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index cd0aff0a87b..361fe3326f5 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -142,7 +142,7 @@ static void Kx_Crossf(float *c, float *a, float *b) } -static void Kx_VecUpMat3(float *vec, float mat[][3], short axis) +static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) { // Construct a camera matrix s.t. the specified axis -- cgit v1.2.3