From b8e019d8396ed102323df234df8b1cc6b35712a1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Feb 2012 10:41:31 +0000 Subject: use __ prefix on header guards to avoid mixing up defines with api functions / classes. --- source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h') diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index 9471d58bada..f1f58d7da9a 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -29,8 +29,8 @@ * \ingroup ketsji */ -#ifndef KX_CONVERTPHYSICSOBJECTS -#define KX_CONVERTPHYSICSOBJECTS +#ifndef __KX_CONVERTPHYSICSOBJECT_H__ +#define __KX_CONVERTPHYSICSOBJECT_H__ class RAS_MeshObject; class KX_Scene; @@ -158,4 +158,4 @@ void KX_ClearBulletSharedShapes(); bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj); #endif -#endif //KX_CONVERTPHYSICSOBJECTS +#endif //__KX_CONVERTPHYSICSOBJECT_H__ -- cgit v1.2.3