From 45d0123a591adc11925396ff915642c2d88b61e7 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Wed, 26 Apr 2006 03:20:28 +0000 Subject: fixed several internal Bullet rigidbody dynamics bugs: - broadphase had bugs in removing objects, - persistent manifold renamed value, - cylinder penetration depth fixed, - memory leak for persistent manifold --- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp') diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index f35ba115e2c..876a2ff5e81 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -679,8 +679,10 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, #ifdef WIN32 #if _MSC_VER >= 1310 //only use SIMD Hull code under Win32 +//#define TEST_HULL 1 #ifdef TEST_HULL #define USE_HULL 1 +//#define TEST_SIMD_HULL 1 #include "NarrowPhaseCollision/Hull.h" #endif //#ifdef TEST_HULL -- cgit v1.2.3