From 6ce5d97c56f2c24502353de6accd1b6ec2a96dd2 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 28 Aug 2006 06:44:29 +0000 Subject: upgraded Bullet rigidbody physics to latest version 1.9 --- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp') diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 7a01849d1a1..e08e5e7cbf1 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -1091,7 +1091,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (objprop->m_disableSleeping) physicscontroller->GetRigidBody()->SetActivationState(DISABLE_DEACTIVATION); - if (!objprop->m_angular_rigidbody) + if (objprop->m_dyna && !objprop->m_angular_rigidbody) { /* //setting the inertia could achieve similar results to constraint the up -- cgit v1.2.3