From 9c08e86b062fe2faa69894faccdc0e2ce2d8190d Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Thu, 25 Sep 2008 17:53:15 +0000 Subject: avoid crash and apply force for soft bodies. copy normals for soft body vertices, to get proper lighting --- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp') diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 5744a860e92..f90df047ca0 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -727,6 +727,13 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, nodes[v.getSoftBodyIndex()].m_x.getY(), nodes[v.getSoftBodyIndex()].m_x.getZ()); v.SetXYZ(pt); + + MT_Vector3 normal ( + nodes[v.getSoftBodyIndex()].m_n.getX(), + nodes[v.getSoftBodyIndex()].m_n.getY(), + nodes[v.getSoftBodyIndex()].m_n.getZ()); + v.SetNormal(normal); + } } return true; -- cgit v1.2.3