From c99c7fbcb3cd9e21c107147f18514afc16d61f8e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Wed, 17 Aug 2005 19:52:56 +0000 Subject: some more fixes in the raycast/mouse over --- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp') diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 53fd0db08d0..cedd689e85f 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -1017,7 +1017,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, bool isActor = objprop->m_isactor; gameobj->getClientInfo()->m_type = (isActor ? KX_ClientObjectInfo::ACTOR : KX_ClientObjectInfo::STATIC); // store materialname in auxinfo, needed for touchsensors - gameobj->getClientInfo()->m_auxilary_info = 0;//(matname.Length() ? (void*)(matname.ReadPtr()+2) : NULL); + //gameobj->getClientInfo()->m_auxilary_info = 0;//(matname.Length() ? (void*)(matname.ReadPtr()+2) : NULL); + //gameobj->getClientInfo()->m_auxilary_info = (matname.Length() ? (void*)(matname.ReadPtr()+2) : NULL); gameobj->GetSGNode()->AddSGController(physicscontroller); -- cgit v1.2.3