From f22ee3f86f3291eeba0346e9d5bc0e412366238e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 4 Dec 2006 04:31:34 +0000 Subject: added some 'angularFactor' for character control (to avoid rotation) --- source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp') diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 85075d6364c..fcc793ec5c9 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -1156,9 +1156,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, physicscontroller->GetRigidBody()->updateInertiaTensor(); */ - env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1); - - + //env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1); + physicscontroller->GetRigidBody()->setAngularFactor(0.f); } -- cgit v1.2.3