From 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 7 Jan 2015 20:31:08 -0800 Subject: Revert "Fix T40257: Frustum culling not working properly" This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves. --- source/gameengine/Ketsji/KX_Dome.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_Dome.cpp') diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index a77269c116d..f58fee88d48 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -2044,7 +2044,6 @@ void KX_Dome::RenderDomeFrame(KX_Scene* scene, KX_Camera* cam, int i) cam->NodeUpdateGS(0.f); scene->CalculateVisibleMeshes(m_rasterizer,cam); - scene->UpdateAnimations(m_engine->GetFrameTime()); scene->RenderBuckets(camtrans, m_rasterizer); } -- cgit v1.2.3