From 559bfd973eb7285bae17f831e456070efa687145 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Wed, 22 Mar 2017 20:58:53 -0400 Subject: convert last remaining GLU calls in BGE Focus is on getting rid of GLU. We expect UPBGE to replace current BGE. Part of T49042 --- source/gameengine/Ketsji/KX_Dome.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/gameengine/Ketsji/KX_Dome.cpp') diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index d08372e47d4..7abff85d39c 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -41,7 +41,7 @@ #include "RAS_CameraData.h" #include "BLI_math.h" -#include "glew-mx.h" +#include "GPU_matrix.h" // constructor KX_Dome::KX_Dome ( @@ -1685,7 +1685,7 @@ void KX_Dome::DrawEnvMap(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); + gpuLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); glPolygonMode(GL_FRONT, GL_FILL); glShadeModel(GL_SMOOTH); @@ -1830,7 +1830,7 @@ void KX_Dome::DrawDomeFisheye(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); + gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME) glPolygonMode(GL_FRONT, GL_LINE); @@ -1913,7 +1913,7 @@ void KX_Dome::DrawPanorama(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); + gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f); if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME) glPolygonMode(GL_FRONT, GL_LINE); @@ -1981,7 +1981,7 @@ void KX_Dome::DrawDomeWarped(void) glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); + gpuLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f); if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME) glPolygonMode(GL_FRONT, GL_LINE); -- cgit v1.2.3