From ba563216e9ec4e7c3e55ca343948d925a2dc1651 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Sun, 26 Apr 2009 12:23:30 +0000 Subject: BGE: Fix Orthographic mode and viewport scaling - the BGE now uses correct glOrtho projection whe camera is in orthographic mode - --- source/gameengine/Ketsji/KX_Dome.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'source/gameengine/Ketsji/KX_Dome.cpp') diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index 077e2ce33b7..9565c53e0bf 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -1507,8 +1507,7 @@ void KX_Dome::RotateCamera(KX_Camera* cam, int i) MT_Transform camtrans(cam->GetWorldToCamera()); MT_Matrix4x4 viewmat(camtrans); - m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(), - cam->GetCameraLocation(), cam->GetCameraOrientation()); + m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective); cam->SetModelviewMatrix(viewmat); // restore the original orientation @@ -1914,8 +1913,7 @@ void KX_Dome::RenderDomeFrame(KX_Scene* scene, KX_Camera* cam, int i) MT_Transform camtrans(cam->GetWorldToCamera()); MT_Matrix4x4 viewmat(camtrans); - m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(), - cam->GetCameraLocation(), cam->GetCameraOrientation()); + m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective); cam->SetModelviewMatrix(viewmat); scene->CalculateVisibleMeshes(m_rasterizer,cam); -- cgit v1.2.3