From 36fd42ac85c40861b960b1f896dff972afc75691 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sat, 1 Apr 2006 03:30:15 +0000 Subject: more Bullet physics improvements, mainly stability and performance related. AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions) --- source/gameengine/Ketsji/KX_GameObject.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 85fdc51826a..3b1e4f7ce59 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1091,6 +1091,7 @@ PyObject* KX_GameObject::PySetPosition(PyObject* self, if (PyVecArgTo(args, pos)) { NodeSetLocalPosition(pos); + NodeUpdateGS(0.f,true); Py_Return; } -- cgit v1.2.3