From d122f24c1af429dd59a0051db01650fd2b1abbba Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 29 Jun 2011 01:53:17 +0000 Subject: BGE Animations: Fixing a bug with priority and non continuous animations. --- source/gameengine/Ketsji/KX_GameObject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 152efed7a4b..35fe956b0e8 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -360,7 +360,7 @@ BL_ActionManager* KX_GameObject::GetActionManager() return m_actionManager; } -void KX_GameObject::PlayAction(const char* name, +bool KX_GameObject::PlayAction(const char* name, float start, float end, short layer, @@ -371,7 +371,7 @@ void KX_GameObject::PlayAction(const char* name, short ipo_flags, float playback_speed) { - GetActionManager()->PlayAction(name, start, end, layer, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); + return GetActionManager()->PlayAction(name, start, end, layer, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); } void KX_GameObject::StopAction(short layer) -- cgit v1.2.3