From e4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 13 Feb 2006 05:45:32 +0000 Subject: Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com) --- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 42e5d550e57..85fdc51826a 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -449,6 +449,7 @@ KX_GameObject::MarkVisible( } } + void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local) { if (m_pPhysicsController1) @@ -1129,7 +1130,6 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo, return NULL; } - /* --------------------------------------------------------------------- * Some stuff taken from the header * --------------------------------------------------------------------- */ -- cgit v1.2.3