From eb55fd1b179e4586c4e0e6cd0136c6a4f3d7ba27 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 5 Jul 2011 22:33:01 +0000 Subject: BGE Animations: Fixing a typo: fram -> frame --- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp') diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 3404cd227f0..7ebc3255860 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -3094,7 +3094,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame, KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame, "setActionFrame(layer, frame)\n" - "Set the current fram of the action playing in the supplied layer") + "Set the current frame of the action playing in the supplied layer") { short layer; float frame; -- cgit v1.2.3