From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/Ketsji/KX_IPOTransform.h | 92 ++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 source/gameengine/Ketsji/KX_IPOTransform.h (limited to 'source/gameengine/Ketsji/KX_IPOTransform.h') diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h new file mode 100644 index 00000000000..9f9f4a92602 --- /dev/null +++ b/source/gameengine/Ketsji/KX_IPOTransform.h @@ -0,0 +1,92 @@ +/** + * An abstract object you can move around in a 3d world, and has some logic + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef KX_IPOTRANSFORM_H +#define KX_IPOTRANSFORM_H + +#include "MT_Transform.h" + +class KX_IPOTransform { +public: + KX_IPOTransform() : + m_position(0.0, 0.0, 0.0), + m_eulerAngles(0.0, 0.0, 0.0), + m_scaling(1.0, 1.0, 1.0), + m_deltaPosition(0.0, 0.0, 0.0), + m_deltaEulerAngles(0.0, 0.0, 0.0), + m_deltaScaling(0.0, 0.0, 0.0) + {} + + MT_Transform GetTransform() const { + return MT_Transform(m_position + m_deltaPosition, + MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles, + m_scaling + m_deltaScaling)); + } + + MT_Point3& GetPosition() { return m_position; } + MT_Vector3& GetEulerAngles() { return m_eulerAngles; } + MT_Vector3& GetScaling() { return m_scaling; } + + const MT_Point3& GetPosition() const { return m_position; } + const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; } + const MT_Vector3& GetScaling() const { return m_scaling; } + + MT_Vector3& GetDeltaPosition() { return m_deltaPosition; } + MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; } + MT_Vector3& GetDeltaScaling() { return m_deltaScaling; } + + void SetPosition(const MT_Point3& pos) { m_position = pos; } + void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; } + void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; } + + void ClearDeltaStuff() { + m_deltaPosition.setValue(0.0, 0.0, 0.0); + m_deltaEulerAngles.setValue(0.0, 0.0, 0.0); + m_deltaScaling.setValue(0.0, 0.0, 0.0); + } + +protected: + MT_Point3 m_position; + MT_Vector3 m_eulerAngles; + MT_Vector3 m_scaling; + MT_Vector3 m_deltaPosition; + MT_Vector3 m_deltaEulerAngles; + MT_Vector3 m_deltaScaling; +}; + +#endif + + + + -- cgit v1.2.3