From 99fdf27af92b9bd9d05c108f2c2c8a240c5536bc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 10 Jul 2008 12:47:20 +0000 Subject: Sync with Apricot Game Engine ============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot. --- source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 46 +++++++++++++++++++++++++++- 1 file changed, 45 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp') diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 56a06786679..20187a193ba 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -55,6 +55,7 @@ #include "KX_Scene.h" #include "MT_CmMatrix4x4.h" #include "KX_Camera.h" +#include "KX_Light.h" #include "KX_PythonInit.h" #include "KX_PyConstraintBinding.h" #include "PHY_IPhysicsEnvironment.h" @@ -614,6 +615,9 @@ void KX_KetsjiEngine::Render() // pass the scene's worldsettings to the rasterizer SetWorldSettings(scene->GetWorldInfo()); + // shadow buffers + RenderShadowBuffers(scene); + // Avoid drawing the scene with the active camera twice when it's viewport is enabled if(cam && !cam->GetViewport()) { @@ -885,8 +889,48 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) viewport.GetTop() ); -} +} + +void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) +{ + CListValue *lightlist = scene->GetLightList(); + int i, drawmode; + for(i=0; iGetCount(); i++) { + KX_LightObject *light = (KX_LightObject*)lightlist->GetValue(i); + + light->Update(); + + if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) { + /* make temporary camera */ + RAS_CameraData camdata = RAS_CameraData(); + KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, false); + cam->SetName("__shadow__cam__"); + + MT_Transform camtrans; + + /* switch drawmode for speed */ + drawmode = m_rasterizer->GetDrawingMode(); + m_rasterizer->SetDrawingMode(RAS_IRasterizer::KX_SHADOW); + + /* binds framebuffer object, sets up camera .. */ + light->BindShadowBuffer(m_rasterizer, cam, camtrans); + + /* update scene */ + scene->UpdateMeshTransformations(); + scene->CalculateVisibleMeshes(m_rasterizer, cam, light->GetShadowLayer()); + + /* render */ + m_rasterizer->ClearDepthBuffer(); + scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); + + /* unbind framebuffer object, restore drawmode, free camera */ + light->UnbindShadowBuffer(m_rasterizer); + m_rasterizer->SetDrawingMode(drawmode); + cam->Release(); + } + } +} // update graphics void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) -- cgit v1.2.3