From 1e64732d5264edef5af455febdf8567fc3472a05 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Thu, 20 Jun 2013 03:50:02 +0000 Subject: BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster. This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day. --- source/gameengine/Ketsji/KX_KetsjiEngine.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h') diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 3cba3558db3..4e69c7d35f7 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -205,7 +205,6 @@ private: void RenderDebugProperties(); void RenderShadowBuffers(KX_Scene *scene); void SetBackGround(KX_WorldInfo* worldinfo); - void RenderFonts(KX_Scene* scene); public: KX_KetsjiEngine(class KX_ISystem* system); -- cgit v1.2.3