From 4fac29ca0e8cc09a3f7bce27f549cc75ffdbb1d4 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 7 Jan 2015 20:31:08 -0800 Subject: Revert "Fix T40257: Frustum culling not working properly" This reverts commit 315609ec0c1e28eb12bde3e8bbd2a5b03672b1a9. This fix still causes more issues than it solves. --- source/gameengine/Ketsji/KX_KetsjiEngine.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h') diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 2b80e3bd69a..e18b203b675 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -111,6 +111,7 @@ private: double m_frameTime;//discrete timestamp of the 'game logic frame' double m_clockTime;//current time double m_previousClockTime;//previous clock time + double m_previousAnimTime; //the last time animations were updated double m_remainingTime; static int m_maxLogicFrame; /* maximum number of consecutive logic frame */ -- cgit v1.2.3