From 931c3e654404bbff05f1bcce9487fc6e91392300 Mon Sep 17 00:00:00 2001 From: Thomas Szepe Date: Mon, 23 Mar 2015 22:49:38 +0100 Subject: BGE: Code clean up for world (mist, background, ambient) Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152 --- source/gameengine/Ketsji/KX_KetsjiEngine.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h') diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index e18b203b675..4392769ed02 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -205,14 +205,12 @@ private: void PostRenderScene(KX_Scene* scene); void RenderDebugProperties(); void RenderShadowBuffers(KX_Scene *scene); - void SetBackGround(KX_WorldInfo* worldinfo); public: KX_KetsjiEngine(class KX_ISystem* system); virtual ~KX_KetsjiEngine(); // set the devices and stuff. the client must take care of creating these - void SetWorldSettings(KX_WorldInfo* worldinfo); void SetKeyboardDevice(SCA_IInputDevice* keyboarddevice); void SetMouseDevice(SCA_IInputDevice* mousedevice); void SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice); -- cgit v1.2.3