From 62b6303735a1bbdb0f978ecf6afc1829d13ebe7b Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 25 Dec 2012 06:20:50 +0000 Subject: BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. --- source/gameengine/Ketsji/KX_Light.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_Light.h') diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 52f076c772a..f88fc7f6a1b 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -64,7 +64,7 @@ public: struct GPULamp *GetGPULamp(); bool HasShadowBuffer(); int GetShadowLayer(); - void BindShadowBuffer(class RAS_IRasterizer *ras, class KX_Camera *cam, class MT_Transform& camtrans); + void BindShadowBuffer(class RAS_IRasterizer *ras, class RAS_ICanvas *canvas, class KX_Camera *cam, class MT_Transform& camtrans); void UnbindShadowBuffer(class RAS_IRasterizer *ras); struct Image *GetTextureImage(short texslot); void Update(); -- cgit v1.2.3