From 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 29 Sep 2009 21:42:40 +0000 Subject: option to build the BGE without python, uses existing python check (cmake and scons) when python is disabled videotextures are not built. --- source/gameengine/Ketsji/KX_Light.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine/Ketsji/KX_Light.h') diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 0b7ccbe81ab..74d8abcfeac 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -65,12 +65,14 @@ public: void UnbindShadowBuffer(class RAS_IRasterizer *ras); void Update(); +#ifndef DISABLE_PYTHON /* attributes */ static PyObject* pyattr_get_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value); static PyObject* pyattr_get_typeconst(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value); +#endif virtual bool IsLight(void) { return true; } }; -- cgit v1.2.3