From b9211135ef9911678b776ed202f6ee4d0a73833b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 10 Mar 2010 07:41:16 +0000 Subject: [#21261] Bugfix for dynamically loaded scenes' lights not mixing in multitexture from Mitchell Stokes (moguri) --- source/gameengine/Ketsji/KX_Light.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/gameengine/Ketsji/KX_Light.h') diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index c31f33f26ae..334aed1995d 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -65,6 +65,8 @@ public: void UnbindShadowBuffer(class RAS_IRasterizer *ras); void Update(); + void UpdateScene(class KX_Scene *kxscene) {m_lightobj.m_scene = (void*)kxscene;} + virtual int GetGameObjectType() { return OBJ_LIGHT; } #ifndef DISABLE_PYTHON -- cgit v1.2.3