From df9d6737b912b71fb91579b43ea6c7786d88f803 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Thu, 27 Mar 2014 22:32:06 -0700 Subject: BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight implementation. --- source/gameengine/Ketsji/KX_LightIpoSGController.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_LightIpoSGController.h') diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h index c82fe7bcad5..8f5e8ba7187 100644 --- a/source/gameengine/Ketsji/KX_LightIpoSGController.h +++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h @@ -37,7 +37,7 @@ #include "KX_IInterpolator.h" -struct RAS_LightObject; +struct RAS_ILightObject; class KX_LightIpoSGController : public SG_Controller { -- cgit v1.2.3