From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/gameengine/Ketsji/KX_MotionState.cpp | 91 +++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 source/gameengine/Ketsji/KX_MotionState.cpp (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp') diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp new file mode 100644 index 00000000000..50b1943e5f0 --- /dev/null +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -0,0 +1,91 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#include "KX_MotionState.h" +#include "SG_Spatial.h" + +KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node) +{ + +} + +KX_MotionState::~KX_MotionState() +{ +} + +void KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ) +{ + MT_Point3 pos = m_node->GetWorldPosition(); + posX = pos[0]; + posY = pos[1]; + posZ = pos[2]; +} + +void KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ) +{ + MT_Vector3 scale = m_node->GetWorldScaling(); + scaleX = scale[0]; + scaleY = scale[1]; + scaleZ = scale[2]; +} + +void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal) +{ + MT_Quaternion orn = m_node->GetWorldOrientation().getRotation(); + quatIma0 = orn[0]; + quatIma1 = orn[1]; + quatIma2 = orn[2]; + quatReal = orn[3]; +} + +void KX_MotionState::setWorldPosition(float posX,float posY,float posZ) +{ + m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); + +} + +void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) +{ + MT_Quaternion orn; + orn[0] = quatIma0; + orn[1] = quatIma1; + orn[2] = quatIma2; + orn[3] = quatReal; + + m_node->SetLocalOrientation(orn); +} + +void KX_MotionState::calculateWorldTransformations() +{ + m_node->ComputeWorldTransforms(NULL); +} + + -- cgit v1.2.3