From 2ec5d00da91848ce8c56d383a23a35b76243b956 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 4 Dec 2006 04:13:42 +0000 Subject: fixed some motionstate synchronization issues nearsensor was not synchronized at the start wheels not synchronized properly (one frame delay) --- source/gameengine/Ketsji/KX_MotionState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp') diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp index 14849ef704c..cd01c0466cd 100644 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -73,7 +73,7 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& void KX_MotionState::setWorldPosition(float posX,float posY,float posZ) { m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); - //m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); + m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); } void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) @@ -85,7 +85,7 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua orn[3] = quatReal; m_node->SetLocalOrientation(orn); - //m_node->SetWorldOrientation(orn); + m_node->SetWorldOrientation(orn); } -- cgit v1.2.3