From 438d114f1ac3c8eaa4c1d9d8ffa31271a51c85e6 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sat, 2 Dec 2006 22:25:47 +0000 Subject: - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1 - GEdon't crash when attempting to add constraint on game objects without physics controller - GEimproved some physics -> graphics synchronization issues - small experiment with game engine timing to smooth framerate/reduce tearing --- source/gameengine/Ketsji/KX_MotionState.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp') diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp index 6de9cf3b36e..cd01c0466cd 100644 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -73,7 +73,7 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& void KX_MotionState::setWorldPosition(float posX,float posY,float posZ) { m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); - + m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); } void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) @@ -85,6 +85,8 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua orn[3] = quatReal; m_node->SetLocalOrientation(orn); + m_node->SetWorldOrientation(orn); + } void KX_MotionState::calculateWorldTransformations() -- cgit v1.2.3