From cdec2b3d15ab0448e4df70496285ed95681e5972 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 19 Feb 2009 13:42:07 +0000 Subject: BGE Python API Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x. --- source/gameengine/Ketsji/KX_NearSensor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/gameengine/Ketsji/KX_NearSensor.h') diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h index 3f7078ef9fd..58c7cc7da91 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.h +++ b/source/gameengine/Ketsji/KX_NearSensor.h @@ -79,7 +79,7 @@ public: virtual void RegisterSumo(KX_TouchEventManager *touchman); virtual void UnregisterSumo(KX_TouchEventManager* touchman); - virtual PyObject* _getattr(const STR_String& attr); + virtual PyObject* _getattr(const char *attr); }; -- cgit v1.2.3