From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/gameengine/Ketsji/KX_PhysicsEngineEnums.h | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'source/gameengine/Ketsji/KX_PhysicsEngineEnums.h') diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h index 9f6bd6d8f0b..9c1267ff34c 100644 --- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h +++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h @@ -34,11 +34,12 @@ enum e_PhysicsEngine { - UseNone=1, - UseSumo, - UseODE, - UseDynamo, - NoSelection + NoSelection = -1, + UseNone = 0, + UseEnji = 1, + UseSumo = 2, + UseDynamo = 3, + UseODE = 4 }; #endif //__KX_PHYSICSENGINEENUMS -- cgit v1.2.3