From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- .../Ketsji/KX_PhysicsPropertiesobsolete.h | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h (limited to 'source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h') diff --git a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h new file mode 100644 index 00000000000..84a9133d471 --- /dev/null +++ b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h @@ -0,0 +1,60 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef KX_PROPSH +#define KX_PROPSH + +#include + +// Properties of dynamic objects +struct KX_ShapeProps { + MT_Scalar m_mass; // Total mass + MT_Scalar m_inertia; // Inertia, should be a tensor some time + MT_Scalar m_lin_drag; // Linear drag (air, water) 0 = concrete, 1 = vacuum + MT_Scalar m_ang_drag; // Angular drag + MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1] + bool m_do_anisotropic; // Should I do anisotropic friction? + bool m_do_fh; // Should the object have a linear Fh spring? + bool m_do_rot_fh; // Should the object have an angular Fh spring? +}; + + +// Properties of collidable objects (non-ghost objects) +struct KX_MaterialProps { + MT_Scalar m_restitution; // restitution of energie after a collision 0 = inelastic, 1 = elastic + MT_Scalar m_friction; // Coulomb friction (= ratio between the normal en maximum friction force) + MT_Scalar m_fh_spring; // Spring constant (both linear and angular) + MT_Scalar m_fh_damping; // Damping factor (linear and angular) in range [0, 1] + MT_Scalar m_fh_distance; // The range above the surface where Fh is active. + bool m_fh_normal; // Should the object slide off slopes? +}; + +#endif //KX_PROPSH -- cgit v1.2.3