From 3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sun, 16 May 2004 12:53:54 +0000 Subject: Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix --- source/gameengine/Ketsji/KX_PyMath.cpp | 238 +++++++++++++++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100644 source/gameengine/Ketsji/KX_PyMath.cpp (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp') diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp new file mode 100644 index 00000000000..3fd1b7be69b --- /dev/null +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -0,0 +1,238 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * Initialize Python thingies. + */ + +#ifdef HAVE_CONFIG_H +#include +#endif + +#ifdef WIN32 +#pragma warning (disable : 4786) +#endif //WIN32 + +#include "MT_Vector3.h" +#include "MT_Vector4.h" +#include "MT_Matrix4x4.h" + +#include "ListValue.h" + +#include "KX_Python.h" + +MT_Vector3 MT_Vector3FromPyList(PyObject* pylist) +{ + MT_Vector3 vec(0., 0., 0.); + bool error=false; + if (pylist->ob_type == &CListValue::Type) + { + CListValue* listval = (CListValue*) pylist; + unsigned int numitems = listval->GetCount(); + if (numitems <= 3) + { + for (unsigned int index=0;indexGetValue(index)->GetNumber(); + } + } else + { + error = true; + } + + } else + { + // assert the list is long enough... + unsigned int numitems = PyList_Size(pylist); + if (numitems <= 3) + { + for (unsigned int index=0;indexob_type == &CListValue::Type) + { + CListValue* listval = (CListValue*) pylist; + unsigned int numitems = listval->GetCount(); + if (numitems <= 3) + { + for (unsigned int index=0;indexGetValue(index)->GetNumber(); + } + } else + { + error = true; + } + + } else + { + // assert the list is long enough... + unsigned int numitems = PyList_Size(pylist); + if (numitems <= 3) + { + for (unsigned int index=0;indexob_type == &CListValue::Type) + { + CListValue* listval = (CListValue*) pylist; + unsigned int numitems = listval->GetCount(); + if (numitems <= 4) + { + for (unsigned index=0;indexGetValue(index)->GetNumber(); + } + } else + { + error = true; + } + + } else + { + // assert the list is long enough... + unsigned int numitems = PyList_Size(pylist); + if (numitems <= 4) + { + for (unsigned index=0;index