From f60760e2e2922a9e600cc67cafbb2e61869e4bb4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 30 Jun 2009 00:42:17 +0000 Subject: Python API Mathutils support for subclassing Vector, Quat, Euler and Matrix types. Removed C docstrings, prefer to make sure our epydocs are well maintained rather then duplicate, vague doc strings. Will convert scripts to detect missing docs from the BGE. --- source/gameengine/Ketsji/KX_PyMath.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp') diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index 76cfb0e572d..6d33c38190c 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -99,7 +99,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat) #ifdef USE_MATHUTILS float fmat[16]; mat.getValue(fmat); - return newMatrixObject(fmat, 4, 4, Py_NEW); + return newMatrixObject(fmat, 4, 4, Py_NEW, NULL); #else PyObject *list = PyList_New(4); PyObject *sublist; @@ -123,7 +123,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat) #ifdef USE_MATHUTILS float fmat[9]; mat.getValue3x3(fmat); - return newMatrixObject(fmat, 3, 3, Py_NEW); + return newMatrixObject(fmat, 3, 3, Py_NEW, NULL); #else PyObject *list = PyList_New(3); PyObject *sublist; @@ -146,7 +146,7 @@ PyObject* PyObjectFrom(const MT_Quaternion &qrot) { /* NOTE, were re-ordering here for Mathutils compat */ float fvec[4]= {qrot[3], qrot[0], qrot[1], qrot[2]}; - return newQuaternionObject(fvec, Py_WRAP); + return newQuaternionObject(fvec, Py_WRAP, NULL); } #endif @@ -154,7 +154,7 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec) { #ifdef USE_MATHUTILS float fvec[4]= {vec[0], vec[1], vec[2], vec[3]}; - return newVectorObject(fvec, 4, Py_WRAP); + return newVectorObject(fvec, 4, Py_WRAP, NULL); #else PyObject *list = PyList_New(4); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -169,7 +169,7 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec) { #ifdef USE_MATHUTILS float fvec[3]= {vec[0], vec[1], vec[2]}; - return newVectorObject(fvec, 3, Py_WRAP); + return newVectorObject(fvec, 3, Py_WRAP, NULL); #else PyObject *list = PyList_New(3); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -183,7 +183,7 @@ PyObject* PyObjectFrom(const MT_Tuple2 &vec) { #ifdef USE_MATHUTILS float fvec[2]= {vec[0], vec[1]}; - return newVectorObject(fvec, 2, Py_WRAP); + return newVectorObject(fvec, 2, Py_WRAP, NULL); #else PyObject *list = PyList_New(2); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); -- cgit v1.2.3