From 0b6873a776552bd47c305ee1bc4e629a76da0037 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Fri, 4 Dec 2009 11:27:40 +0000 Subject: BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. --- source/gameengine/Ketsji/KX_RayCast.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_RayCast.cpp') diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp index 8c7612bf663..7f8b7da7289 100644 --- a/source/gameengine/Ketsji/KX_RayCast.cpp +++ b/source/gameengine/Ketsji/KX_RayCast.cpp @@ -40,8 +40,8 @@ #include "PHY_IPhysicsEnvironment.h" #include "PHY_IPhysicsController.h" -KX_RayCast::KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal) - :PHY_IRayCastFilterCallback(dynamic_cast(ignoreController), faceNormal) +KX_RayCast::KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal, bool faceUV) + :PHY_IRayCastFilterCallback(dynamic_cast(ignoreController), faceNormal, faceUV) { } @@ -50,6 +50,8 @@ void KX_RayCast::reportHit(PHY_RayCastResult* result) m_hitFound = true; m_hitPoint.setValue((const float*)result->m_hitPoint); m_hitNormal.setValue((const float*)result->m_hitNormal); + m_hitUVOK = result->m_hitUVOK; + m_hitUV.setValue((const float*)result->m_hitUV); m_hitMesh = result->m_meshObject; m_hitPolygon = result->m_polygon; } -- cgit v1.2.3