From 36fd42ac85c40861b960b1f896dff972afc75691 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sat, 1 Apr 2006 03:30:15 +0000 Subject: more Bullet physics improvements, mainly stability and performance related. AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions) --- source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h') diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h index 2a7c27669fa..60adcb27b12 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -104,6 +104,8 @@ public: GetLastCreatedObject( ) const ; + void InstantAddObject(); + /* 1. setObject */ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetObject); /* 2. setTime */ @@ -118,6 +120,8 @@ public: KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity); /* 7. getLastCreatedObject */ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject); + /* 8. instantAddObject*/ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,InstantAddObject); }; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */ -- cgit v1.2.3