From f6f47a08eba8991419853f66ade3b1ad44f5b3e4 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Tue, 31 Mar 2009 21:03:15 +0000 Subject: BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator. --- source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.h') diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h index a82cddd66a7..082fcd72035 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -64,7 +64,18 @@ class KX_SCA_DynamicActuator : public SCA_IActuator virtual bool Update(); + //Python Interface + enum DynamicOperation { + KX_DYN_RESTORE_DYNAMICS = 0, + KX_DYN_DISABLE_DYNAMICS, + KX_DYN_ENABLE_RIGID_BODY, + KX_DYN_DISABLE_RIGID_BODY, + KX_DYN_SET_MASS, + }; + + virtual PyObject* _getattr(const char *attr); + virtual int _setattr(const char *attr, PyObject *value); /* 1. setOperation */ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation); -- cgit v1.2.3 From fd2b1156783d52dbb7c93c53fe008d9e14cbffdd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 3 Apr 2009 14:51:06 +0000 Subject: Python BGE API - Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod() --- source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.h') diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h index 082fcd72035..99855124bdb 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -74,8 +74,8 @@ class KX_SCA_DynamicActuator : public SCA_IActuator }; - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* 1. setOperation */ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation); -- cgit v1.2.3