From cdec2b3d15ab0448e4df70496285ed95681e5972 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 19 Feb 2009 13:42:07 +0000 Subject: BGE Python API Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x. --- source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h') diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h index add9c05b000..12118743f0a 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h @@ -64,10 +64,7 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* - _getattr( - const STR_String& attr - ); + virtual PyObject* _getattr(const char *attr); }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ -- cgit v1.2.3