From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp index 784a3e015df..060afe060ee 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -135,8 +135,8 @@ KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj, PyTypeObject* T) : SCA_IActuator(gameobj, T), - m_scene(scene), - m_mesh(mesh) + m_mesh(mesh), + m_scene(scene) { } /* End of constructor */ -- cgit v1.2.3