From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- .../gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h | 88 ++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (limited to 'source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h') diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h new file mode 100644 index 00000000000..ada21d06847 --- /dev/null +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h @@ -0,0 +1,88 @@ +// +// Add object to the game world on action of this actuator +// +// $Id$ +// +// ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. The Blender +// Foundation also sells licenses for use in proprietary software under +// the Blender License. See http://www.blender.org/BL/ for information +// about this. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): none yet. +// +// ***** END GPL/BL DUAL LICENSE BLOCK ***** +// +// Previously existed as: +// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h +// Please look here for revision history. +// + +#ifndef __KX_SCA_REPLACEMESHACTUATOR +#define __KX_SCA_REPLACEMESHACTUATOR + +#include "SCA_IActuator.h" +#include "SCA_PropertyActuator.h" +#include "SCA_LogicManager.h" +#include "SCA_IScene.h" + +#include "RAS_MeshObject.h" + +class KX_SCA_ReplaceMeshActuator : public SCA_IActuator +{ + Py_Header; + + // mesh reference (mesh to replace) + RAS_MeshObject* m_mesh; + SCA_IScene* m_scene; + + public: + KX_SCA_ReplaceMeshActuator( + SCA_IObject* gameobj, + RAS_MeshObject *mesh, + SCA_IScene* scene, + PyTypeObject* T=&Type + ); + + ~KX_SCA_ReplaceMeshActuator( + ); + + CValue* + GetReplica( + ); + + bool + Update( + double curtime, + double deltatime + ); + + PyObject* + _getattr( + char *attr + ); + + /* 1. setMesh */ + KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,SetMesh); + +}; + +#endif -- cgit v1.2.3