From 81afa2953cab20a59f1997aaf12dc85f5acbea0b Mon Sep 17 00:00:00 2001 From: Porteries Tristan Date: Tue, 18 Aug 2015 12:24:38 +0200 Subject: BGE: Fix mesh not registered in scene libload. --- source/gameengine/Ketsji/KX_Scene.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_Scene.cpp') diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 37ef44dafe2..723736906a9 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -2019,8 +2019,12 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene to->GetLogicManager()->RegisterGameObjectName(gameobj->GetName(), gameobj); to->GetLogicManager()->RegisterGameObj(gameobj->GetBlenderObject(), gameobj); - for (int i=0; iGetMeshCount(); ++i) - to->GetLogicManager()->RegisterGameMeshName(gameobj->GetMesh(i)->GetName(), gameobj->GetBlenderObject()); + for (int i = 0; i < gameobj->GetMeshCount(); ++i) { + RAS_MeshObject *meshobj = gameobj->GetMesh(i); + // Register the mesh object by name and blender object. + to->GetLogicManager()->RegisterGameMeshName(meshobj->GetName(), gameobj->GetBlenderObject()); + to->GetLogicManager()->RegisterMeshName(meshobj->GetName(), meshobj); + } } bool KX_Scene::MergeScene(KX_Scene *other) -- cgit v1.2.3