From e7c53e20a18573e05970beb93184fc32b88c98c9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 7 Aug 2009 03:51:28 +0000 Subject: gameObject -> blenderObject mapping was being created but wasnt needed. Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT. --- source/gameengine/Ketsji/KX_Scene.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/Ketsji/KX_Scene.cpp') diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 0aeccbcaaad..dce2f2d8930 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1008,8 +1008,12 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj) // in case this is a camera m_cameras.remove((KX_Camera*)newobj); + /* currently does nothing, keep incase we need to Unregister something */ +#if 0 if (m_sceneConverter) m_sceneConverter->UnregisterGameObject(newobj); +#endif + // return value will be 0 if the object is actually deleted (all reference gone) return ret; -- cgit v1.2.3