From df9d6737b912b71fb91579b43ea6c7786d88f803 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Thu, 27 Mar 2014 22:32:06 -0700 Subject: BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight implementation. --- source/gameengine/Ketsji/KX_Scene.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/gameengine/Ketsji/KX_Scene.cpp') diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index b66201f4b47..a9ac13c755f 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -837,7 +837,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level) if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) { KX_LightObject* lightobj = static_cast(*git); - lightobj->GetLightData()->m_layer = groupobj->GetLayer(); + lightobj->SetLayer(groupobj->GetLayer()); } } @@ -947,7 +947,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) { KX_LightObject* lightobj = static_cast(*git); - lightobj->GetLightData()->m_layer = parentobj->GetLayer(); + lightobj->SetLayer(parentobj->GetLayer()); } } -- cgit v1.2.3