From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/gameengine/Ketsji/KX_SceneActuator.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 4a1d8c74b77..e07719ea680 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -295,12 +295,9 @@ PyObject* KX_SceneActuator::PySetScene(PyObject* self, return NULL; } - if (m_KetsjiEngine->FindScene(scene_name)) - { - /* Scene switch is done by name. */ - m_nextSceneName = scene_name; - } - + /* Scene switch is done by name. */ + m_nextSceneName = scene_name; + Py_Return; } -- cgit v1.2.3