From baa2f99f079920d404af65798a8df3e82bcc6a48 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sat, 17 Jul 2004 05:28:23 +0000 Subject: Port Python updates from Tuhopuu2: getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion. --- source/gameengine/Ketsji/KX_SceneActuator.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 721d01a3da3..9ccb4068cc0 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -314,16 +314,21 @@ PyObject* KX_SceneActuator::PySetCamera(PyObject* self, PyObject* args, PyObject* kwds) { + PyObject *cam; + if (PyArg_ParseTuple(args, "O!", &KX_Camera::Type, &cam)) + { + m_camera = (KX_Camera*) cam; + Py_Return; + } + /* one argument: a scene, ignore the rest */ char *camName; - KX_Camera *camOb; - if(!PyArg_ParseTuple(args, "s", &camName)) { return NULL; } - camOb = FindCamera(camName); + KX_Camera *camOb = FindCamera(camName); if (camOb) m_camera = camOb; Py_Return; -- cgit v1.2.3