From 91a24654ddae7359f1b20161ba0a7a37958d91e1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 24 Nov 2013 15:23:38 +1100 Subject: Code Cleanup: whitespace / formatting --- source/gameengine/Ketsji/KX_SoundActuator.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp') diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 3a4b1d82946..4e5cd0ac5e1 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -147,7 +147,7 @@ CValue* KX_SoundActuator::GetReplica() KX_SoundActuator* replica = new KX_SoundActuator(*this); replica->ProcessReplica(); return replica; -}; +} void KX_SoundActuator::ProcessReplica() { @@ -217,11 +217,12 @@ bool KX_SoundActuator::Update(double curtime, bool frame) // m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false // and assumes this is a positive event. // check that we actually have a positive event so as not to play sounds when being disabled. - else if (bPositiveEvent) { // <- added since 2.49 + else if (bPositiveEvent) /* <- added since 2.49 */ #else - else { // <- works in most cases except a loop-end sound will never stop unless + else // <- works in most cases except a loop-end sound will never stop unless // the negative pulse is done continuesly #endif + { if (!m_isplaying) play(); } -- cgit v1.2.3