From 509ca83ef1d10fab4903981714cfab3719280e04 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 14 Jan 2009 22:33:39 +0000 Subject: BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. --- source/gameengine/Ketsji/KX_SumoPhysicsController.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.cpp') diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp index c842ca1ee14..7631ee05b0b 100644 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp @@ -205,6 +205,10 @@ MT_Scalar KX_SumoPhysicsController::GetMass() return SumoPhysicsController::getMass(); } +void KX_SumoPhysicsController::SetMass(MT_Scalar newmass) +{ +} + MT_Scalar KX_SumoPhysicsController::GetRadius() { return SumoPhysicsController::GetRadius(); -- cgit v1.2.3